Julia Oldham (b. 1979, Frederick, MD) is an artist living and working in Eugene, OR and New York City. Using a range of media, from animation to graphic storytelling, she creates narrative works that explore the complex relationships between nature and technology, humans and animals, and science and creativity.
Julia Oldham’s work has been screened/exhibited at Art in General in New York, NY; the Queens Museum, Queens, NY; Smack Mellon, Brooklyn, NY; MoMA PS1 in Long Island City, NY; the Northwest Film Center at the Portland Art Museum, Portland, OR; the San Diego Art Institute, San Diego, CA; PPOW in New York, NY; The Drawing Center in New York, NY; The Bronx Museum of Art in the Bronx, NY; The Museum of Contemporary Art in Chicago, IL; Disjecta, Portland, OR; the Peabody Essex Museum in Salem, MA; the Dia Foundation at the Hispanic Society in New York, NY; the Smithsonian Hirshhorn Museum in Washington, DC; and Nunnery Gallery in London, UK; and she was included in the 2016 Portland Biennial curated by Michelle Grabner. She has been supported by Artadia, the Fund for Art and Dialogue, New York, NY; NYC Urban Field Station, Queens, NY; Artist in the Marketplace at the Bronx Museum of Art, Bronx, NY; Art in General, New York, NY; the Lower Manhattan Cultural Council in New York, NY; Outpost Artist Resources in Ridgewood, NY; Artists in Residence in the Everglades, Miami, FL; Bernheim Arboretum and Research Forest, Clermont, KY; the Oregon Arts Commission in Portland, OR; and the City of Chicago Department of Cultural Affairs, Chicago, IL. Her work has been reviewed in the New York Times, Washington Post, Wall Street Journal, and the Village Voice, and has been featured on the NPR shows “State of Wonder” on OPB and “Inquiry” on WICN.
“My work expresses moments of hope in a world on the edge of environmental collapse. Working in a range of digital media including video, animation and graphic storytelling, I examine potential in places where human civilization and nature have collided uneasily. In addition to documenting extant environments and historical events, I build undiscovered worlds and create animal and cyborg selves through digital manipulation and collage. I give voice to the animals, ecosystems and scientific phenomena all around us with my narrative works as a means of processing the complexity of our fragile world.”